Alright, I have a revised model. Once the mecha is done I'll move on to designing a character and some character art.
# 14660 | 14 years ago on Mon, Oct 11 2010 at 2:09 pm |
Nitrocosm
(Administrator)
Super Poster
Kokomo, Indiana
Posts: 1478
Joined:
3/9/2005 |
Alright, I have a revised model. Once the mecha is done I'll move on to designing a character and some character art. 73's, KD8FUD |
# 14661 | 14 years ago on Mon, Oct 11 2010 at 6:18 pm |
vega7285
(Verified)
Contributor
Orono, Maine
Posts: 334
Joined:
5/6/2006 |
We should also probably set up character profiles and stat sheets while we're at it.
It also wouldn't hurt to have separate stats for each character's mecha (size, weight, etc) |
# 14662 | 14 years ago on Mon, Oct 11 2010 at 10:25 pm |
Wolfwood29
(Moderator)
Fanatic
Phoenix, Arizona
Posts: 843
Joined:
5/9/2006 |
I kind of like Nitro's mecha design but agree it might not be the right style for the setting. "Dangerous toys are fun, but you could get hurt!" |
# 14663 | 14 years ago on Tue, Oct 12 2010 at 2:33 am |
Dogged
(Verified)
Lurker
Brookings, South Dakota
Posts: 21
Joined:
1/2/2007 |
The first mecha looks like it wouldn't be very fast or agile. That's not a knife.. THAT's a knife. |
# 14664 | 14 years ago on Tue, Oct 12 2010 at 6:41 am |
Nitrocosm
(Administrator)
Super Poster
Kokomo, Indiana
Posts: 1478
Joined:
3/9/2005 |
Yeah... it was a rough draft. Have to refine the second one some more. 73's, KD8FUD |
Users: | 0 |
Guests: | 19 |
ZOL | 3 weeks ago |
Wolfwood29 | 3 weeks ago |
lam | 3 weeks ago |
Nitrocosm | 1 month ago |
Jovian | 1 month ago |